StcGame 112 modules/games/gui_tetris.c StcGame *createGame(); StcGame 113 modules/games/gui_tetris.c void deleteGame(StcGame *pGame); StcGame 114 modules/games/gui_tetris.c int gameInit(StcGame *gameInstance); StcGame 116 modules/games/gui_tetris.c void gameUpdate(StcGame *gameInstance); StcGame 118 modules/games/gui_tetris.c StcGame *game = 0; StcGame 344 modules/games/gui_tetris.c static void startGame(StcGame *game) StcGame 383 modules/games/gui_tetris.c StcGame *createGame() StcGame 386 modules/games/gui_tetris.c StcGame *game = (StcGame *) malloc(sizeof(StcGame)); StcGame 393 modules/games/gui_tetris.c int gameInit(StcGame *game) StcGame 412 modules/games/gui_tetris.c void deleteGame(StcGame *game) StcGame 421 modules/games/gui_tetris.c void rotateTetramino(StcGame *game, int clockwise) StcGame 484 modules/games/gui_tetris.c static int checkCollision(StcGame *game, int dx, int dy) StcGame 514 modules/games/gui_tetris.c static void onFilledRows(StcGame *game, int filledRows) StcGame 552 modules/games/gui_tetris.c static void moveTetramino(StcGame *game, int x, int y) StcGame 649 modules/games/gui_tetris.c static void dropTetramino(StcGame *game) StcGame 664 modules/games/gui_tetris.c void gameUpdate(StcGame *game)