StcGame           112 modules/games/gui_tetris.c StcGame *createGame();
StcGame           113 modules/games/gui_tetris.c void deleteGame(StcGame *pGame);
StcGame           114 modules/games/gui_tetris.c int gameInit(StcGame *gameInstance);
StcGame           116 modules/games/gui_tetris.c void gameUpdate(StcGame *gameInstance);
StcGame           118 modules/games/gui_tetris.c StcGame *game = 0;
StcGame           344 modules/games/gui_tetris.c static void startGame(StcGame *game)
StcGame           383 modules/games/gui_tetris.c StcGame *createGame()
StcGame           386 modules/games/gui_tetris.c     StcGame *game = (StcGame *) malloc(sizeof(StcGame));
StcGame           393 modules/games/gui_tetris.c int gameInit(StcGame *game)
StcGame           412 modules/games/gui_tetris.c void deleteGame(StcGame *game)
StcGame           421 modules/games/gui_tetris.c void rotateTetramino(StcGame *game, int clockwise)
StcGame           484 modules/games/gui_tetris.c static int checkCollision(StcGame *game, int dx, int dy)
StcGame           514 modules/games/gui_tetris.c static void onFilledRows(StcGame *game, int filledRows)
StcGame           552 modules/games/gui_tetris.c static void moveTetramino(StcGame *game, int x, int y)
StcGame           649 modules/games/gui_tetris.c static void dropTetramino(StcGame *game)
StcGame           664 modules/games/gui_tetris.c void gameUpdate(StcGame *game)