SUDOKU_BG_COLOR 39 modules/games/gui_sudoku.c #define TEXT_COLOR MAKE_COLOR(SUDOKU_BG_COLOR, COLOR_BLACK) SUDOKU_BG_COLOR 133 modules/games/gui_sudoku.c draw_rectangle(xPadStart, yPadStart-padLineDistance, xPadStart+padLineDistance*3, yPadStart+padLineDistance*4, MAKE_COLOR(SUDOKU_BG_COLOR,SUDOKU_BG_COLOR), RECT_BORDER0|DRAW_FILLED); SUDOKU_BG_COLOR 158 modules/games/gui_sudoku.c draw_string(xPadStart+padLineDistance*x+(padLineDistance-FONT_WIDTH)/2, yPadStart+padLineDistance*y+(padLineDistance-FONT_HEIGHT)/2, str, MAKE_COLOR(SUDOKU_BG_COLOR, COLOR_BLACK)); SUDOKU_BG_COLOR 161 modules/games/gui_sudoku.c draw_string(xPadStart+padLineDistance+(padLineDistance-FONT_WIDTH)/2, yPadStart+padLineDistance*(-1)+(padLineDistance-FONT_HEIGHT)/2, str, MAKE_COLOR(SUDOKU_BG_COLOR, COLOR_BLACK)); SUDOKU_BG_COLOR 204 modules/games/gui_sudoku.c draw_rectangle(xFieldBorder+xPosOld*fieldLineDistance, yFieldBorder+yPosOld*fieldLineDistance, xFieldBorder+(xPosOld+1)*fieldLineDistance, yFieldBorder+(yPosOld+1)*fieldLineDistance, MAKE_COLOR(SUDOKU_BG_COLOR, COLOR_BLACK), RECT_BORDER1|DRAW_FILLED); SUDOKU_BG_COLOR 252 modules/games/gui_sudoku.c draw_string(xFieldBorder+fieldLineDistance*x+(fieldLineDistance-FONT_WIDTH)/2, yFieldBorder+fieldLineDistance*y+(fieldLineDistance-FONT_HEIGHT)/2, str, MAKE_COLOR(SUDOKU_BG_COLOR, COLOR_BLACK)); SUDOKU_BG_COLOR 253 modules/games/gui_sudoku.c else draw_string(xFieldBorder+fieldLineDistance*x+(fieldLineDistance-FONT_WIDTH)/2, yFieldBorder+fieldLineDistance*y+(fieldLineDistance-FONT_HEIGHT)/2, str, MAKE_COLOR(SUDOKU_BG_COLOR, MARKER_COLOR)); SUDOKU_BG_COLOR 261 modules/games/gui_sudoku.c draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(SUDOKU_BG_COLOR,SUDOKU_BG_COLOR), RECT_BORDER0|DRAW_FILLED);