SNAKE_MAX_LENGTH 40 modules/games/gui_snake.c unsigned char snake[SNAKE_MAX_LENGTH][2]; SNAKE_MAX_LENGTH 270 modules/games/gui_snake.c i = (i+1)%SNAKE_MAX_LENGTH; SNAKE_MAX_LENGTH 342 modules/games/gui_snake.c new_head = (snake_head + 1) % SNAKE_MAX_LENGTH; SNAKE_MAX_LENGTH 343 modules/games/gui_snake.c new_tail = (snake_tail + 1) % SNAKE_MAX_LENGTH; SNAKE_MAX_LENGTH 385 modules/games/gui_snake.c i = (i + 1) % SNAKE_MAX_LENGTH; SNAKE_MAX_LENGTH 394 modules/games/gui_snake.c if ((new_head + 1) % SNAKE_MAX_LENGTH != snake_tail) SNAKE_MAX_LENGTH 410 modules/games/gui_snake.c new_cord = SNAKE_MAX_LENGTH - 1;