SNAKE_MAX_LENGTH   40 modules/games/gui_snake.c unsigned char snake[SNAKE_MAX_LENGTH][2];
SNAKE_MAX_LENGTH  270 modules/games/gui_snake.c       i = (i+1)%SNAKE_MAX_LENGTH;
SNAKE_MAX_LENGTH  342 modules/games/gui_snake.c     new_head = (snake_head + 1) % SNAKE_MAX_LENGTH;
SNAKE_MAX_LENGTH  343 modules/games/gui_snake.c     new_tail = (snake_tail + 1) % SNAKE_MAX_LENGTH;
SNAKE_MAX_LENGTH  385 modules/games/gui_snake.c         i = (i + 1) % SNAKE_MAX_LENGTH;
SNAKE_MAX_LENGTH  394 modules/games/gui_snake.c         if ((new_head + 1) % SNAKE_MAX_LENGTH != snake_tail)
SNAKE_MAX_LENGTH  410 modules/games/gui_snake.c             new_cord = SNAKE_MAX_LENGTH - 1;