RING_WIDTH 37 modules/games/gui_snake.c unsigned char ring[RING_WIDTH][RING_HEIGHT]; RING_WIDTH 46 modules/games/gui_snake.c const unsigned char labyrinth[4][RING_HEIGHT][RING_WIDTH] = { RING_WIDTH 243 modules/games/gui_snake.c for(x=0;x<RING_WIDTH;x++) RING_WIDTH 263 modules/games/gui_snake.c x = rand() % RING_WIDTH; RING_WIDTH 348 modules/games/gui_snake.c new_cord = (snake[snake_head][0] + 1) % RING_WIDTH; RING_WIDTH 356 modules/games/gui_snake.c new_cord = RING_WIDTH - 1; RING_WIDTH 461 modules/games/gui_snake.c screen_left = camera_screen.disp_left + (camera_screen.disp_width - RING_WIDTH * snake_screen_size)/2;