RING_WIDTH         37 modules/games/gui_snake.c unsigned char ring[RING_WIDTH][RING_HEIGHT];
RING_WIDTH         46 modules/games/gui_snake.c const unsigned char labyrinth[4][RING_HEIGHT][RING_WIDTH] = {
RING_WIDTH        243 modules/games/gui_snake.c   for(x=0;x<RING_WIDTH;x++)
RING_WIDTH        263 modules/games/gui_snake.c     x = rand() % RING_WIDTH;
RING_WIDTH        348 modules/games/gui_snake.c         new_cord = (snake[snake_head][0] + 1) % RING_WIDTH;
RING_WIDTH        356 modules/games/gui_snake.c             new_cord = RING_WIDTH - 1;
RING_WIDTH        461 modules/games/gui_snake.c     screen_left = camera_screen.disp_left + (camera_screen.disp_width - RING_WIDTH * snake_screen_size)/2;