RING_HEIGHT        37 modules/games/gui_snake.c unsigned char ring[RING_WIDTH][RING_HEIGHT];
RING_HEIGHT        46 modules/games/gui_snake.c const unsigned char labyrinth[4][RING_HEIGHT][RING_WIDTH] = {
RING_HEIGHT       244 modules/games/gui_snake.c     for(y=0;y<RING_HEIGHT;y++){
RING_HEIGHT       264 modules/games/gui_snake.c     y = rand() % RING_HEIGHT;
RING_HEIGHT       364 modules/games/gui_snake.c             new_cord = RING_HEIGHT - 1;
RING_HEIGHT       370 modules/games/gui_snake.c         new_cord = (snake[snake_head][1] + 1) % RING_HEIGHT;
RING_HEIGHT       462 modules/games/gui_snake.c     screen_top = (camera_screen.height - FONT_HEIGHT - 4 - RING_HEIGHT * snake_screen_size)/2;