RING_HEIGHT 37 modules/games/gui_snake.c unsigned char ring[RING_WIDTH][RING_HEIGHT]; RING_HEIGHT 46 modules/games/gui_snake.c const unsigned char labyrinth[4][RING_HEIGHT][RING_WIDTH] = { RING_HEIGHT 244 modules/games/gui_snake.c for(y=0;y<RING_HEIGHT;y++){ RING_HEIGHT 264 modules/games/gui_snake.c y = rand() % RING_HEIGHT; RING_HEIGHT 364 modules/games/gui_snake.c new_cord = RING_HEIGHT - 1; RING_HEIGHT 370 modules/games/gui_snake.c new_cord = (snake[snake_head][1] + 1) % RING_HEIGHT; RING_HEIGHT 462 modules/games/gui_snake.c screen_top = (camera_screen.height - FONT_HEIGHT - 4 - RING_HEIGHT * snake_screen_size)/2;