RECT_ROUND_CORNERS 2351 core/gui.c         draw_rectangle(x, y, x+logo_text_width, y+logo_text_height, MAKE_COLOR(COLOR_RED, COLOR_RED), RECT_BORDER0|DRAW_FILLED|RECT_ROUND_CORNERS);
RECT_ROUND_CORNERS  821 core/gui_draw.c     int round = (flags & RECT_ROUND_CORNERS) ? 1 : 0;
RECT_ROUND_CORNERS 1629 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2+1, y+y2+1, MAKE_COLOR(cb,cf), thickness|RECT_ROUND_CORNERS);
RECT_ROUND_CORNERS 1631 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2, y+y2, MAKE_COLOR(cb,cf), thickness|RECT_ROUND_CORNERS);
RECT_ROUND_CORNERS 1636 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2+1, y+y2+1, MAKE_COLOR(cb,cf), thickness|DRAW_FILLED|RECT_ROUND_CORNERS);
RECT_ROUND_CORNERS 1638 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2, y+y2, MAKE_COLOR(cb,cf), thickness|DRAW_FILLED|RECT_ROUND_CORNERS);
RECT_ROUND_CORNERS 1066 core/gui_menu.c                 draw_rectangle(x+w-1-cl_rect-2-len_space, yy+2, x+w-1-2-len_space, yy+rbf_font_height()-1-2, MAKE_COLOR(mc,mc), RECT_BORDER0|DRAW_FILLED|RECT_ROUND_CORNERS);
RECT_ROUND_CORNERS 1074 core/gui_menu.c                 draw_rectangle(x+w-1-cl_rect-2-len_space, yy+2, x+w-1-2-len_space, yy+rbf_font_height()-1-2, MAKE_COLOR(mc,mc), RECT_BORDER0|DRAW_FILLED|RECT_ROUND_CORNERS);
RECT_ROUND_CORNERS 1100 core/gui_menu.c             draw_rectangle((x+w)+2, y+1,   (x+w)+6, y+1+i,                             MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED|RECT_ROUND_CORNERS);
RECT_ROUND_CORNERS 1101 core/gui_menu.c             draw_rectangle((x+w)+2, y+i+j, (x+w)+6, y+num_lines*rbf_font_height()-1-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED|RECT_ROUND_CORNERS);
RECT_ROUND_CORNERS 1102 core/gui_menu.c             draw_rectangle((x+w)+2, y+1+i, (x+w)+6, y+i+j,                             MAKE_COLOR(COLOR_WHITE, COLOR_WHITE), RECT_BORDER0|DRAW_FILLED|RECT_ROUND_CORNERS);
RECT_ROUND_CORNERS  203 modules/games/gui_4wins.c     draw_rectangle(x, y, x + w, y + FONT_HEIGHT + 8, cl, RECT_BORDER2 | DRAW_FILLED | RECT_ROUND_CORNERS);
RECT_ROUND_CORNERS  350 modules/games/gui_4wins.c     draw_rectangle(camera_screen.disp_right - 16 * FONT_WIDTH, 5 * FONT_HEIGHT, camera_screen.disp_right - FONT_WIDTH, camera_screen.height - 10, MAKE_COLOR(INFO_COLOR, INFO_COLOR), RECT_BORDER0 | DRAW_FILLED | RECT_ROUND_CORNERS);
RECT_ROUND_CORNERS  562 modules/user_menu_edit.c             draw_rectangle((x+w)+2, y+1,   (x+w)+6, y+1+i,                             MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED|RECT_ROUND_CORNERS);
RECT_ROUND_CORNERS  563 modules/user_menu_edit.c             draw_rectangle((x+w)+2, y+i+j, (x+w)+6, y+num_lines*rbf_font_height()-1-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED|RECT_ROUND_CORNERS);
RECT_ROUND_CORNERS  564 modules/user_menu_edit.c             draw_rectangle((x+w)+2, y+1+i, (x+w)+6, y+i+j,                             MAKE_COLOR(COLOR_WHITE, COLOR_WHITE), RECT_BORDER0|DRAW_FILLED|RECT_ROUND_CORNERS);
RECT_ROUND_CORNERS  483 platform/ixus240_elph320hs/kbd.c                 draw_rectangle(x1, y1, x2, y2, cl, RECT_BORDER3|DRAW_FILLED|RECT_ROUND_CORNERS);
RECT_ROUND_CORNERS  248 platform/ixus310_elph500hs/kbd.c                 draw_rectangle(x1, y1, x2, y2, cl, RECT_BORDER3|DRAW_FILLED|RECT_ROUND_CORNERS);
RECT_ROUND_CORNERS  290 platform/n/kbd.c                 draw_rectangle(x1, y1, x2, y2, clr, RECT_BORDER1|DRAW_FILLED|RECT_ROUND_CORNERS);
RECT_ROUND_CORNERS  290 platform/n_facebook/kbd.c                 draw_rectangle(x1, y1, x2, y2, clr, RECT_BORDER1|DRAW_FILLED|RECT_ROUND_CORNERS);