BOARD_WIDTH        87 modules/games/gui_tetris.c     int map[BOARD_WIDTH][BOARD_HEIGHT];
BOARD_WIDTH       141 modules/games/gui_tetris.c int tmp[BOARD_WIDTH][BOARD_HEIGHT];
BOARD_WIDTH       142 modules/games/gui_tetris.c int tmp2[BOARD_WIDTH][BOARD_HEIGHT];
BOARD_WIDTH       149 modules/games/gui_tetris.c     for (i = 0; i < BOARD_WIDTH; ++i)
BOARD_WIDTH       187 modules/games/gui_tetris.c     for (i = 0; i < BOARD_WIDTH; ++i)
BOARD_WIDTH       209 modules/games/gui_tetris.c     for (i = 0; i < BOARD_WIDTH; ++i)
BOARD_WIDTH       371 modules/games/gui_tetris.c     setMatrixCells(&game->map[0][0], BOARD_WIDTH, BOARD_HEIGHT, EMPTY_CELL);
BOARD_WIDTH       375 modules/games/gui_tetris.c     game->fallingBlock.x = (BOARD_WIDTH - game->fallingBlock.size) / 2;
BOARD_WIDTH       458 modules/games/gui_tetris.c                 if ((game->fallingBlock.x + i < 0) || (game->fallingBlock.x + i >= BOARD_WIDTH) || (game->fallingBlock.y + j >= BOARD_HEIGHT))
BOARD_WIDTH       498 modules/games/gui_tetris.c                 if ((newx + i < 0) || (newx + i >= BOARD_WIDTH) || (newy + j >= BOARD_HEIGHT))
BOARD_WIDTH       588 modules/games/gui_tetris.c                     for (i = 0; i < BOARD_WIDTH; ++i)
BOARD_WIDTH       600 modules/games/gui_tetris.c                         for (x = 0; x < BOARD_WIDTH; ++x)
BOARD_WIDTH       633 modules/games/gui_tetris.c                 game->fallingBlock.x = (BOARD_WIDTH - game->fallingBlock.size) / 2;
BOARD_WIDTH       770 modules/games/gui_tetris.c     draw_rectangle(camera_screen.disp_left + BOARD_X - 1, BOARD_Y - 1, camera_screen.disp_left + BOARD_WIDTH * TILE_SIZE + TILE_SIZE, BOARD_HEIGHT * TILE_SIZE + TILE_SIZE, MAKE_COLOR(TETRIS_COLOR_TEXT, TETRIS_COLOR_TEXT), RECT_BORDER1);