BOARD_WIDTH 87 modules/games/gui_tetris.c int map[BOARD_WIDTH][BOARD_HEIGHT]; BOARD_WIDTH 141 modules/games/gui_tetris.c int tmp[BOARD_WIDTH][BOARD_HEIGHT]; BOARD_WIDTH 142 modules/games/gui_tetris.c int tmp2[BOARD_WIDTH][BOARD_HEIGHT]; BOARD_WIDTH 149 modules/games/gui_tetris.c for (i = 0; i < BOARD_WIDTH; ++i) BOARD_WIDTH 187 modules/games/gui_tetris.c for (i = 0; i < BOARD_WIDTH; ++i) BOARD_WIDTH 209 modules/games/gui_tetris.c for (i = 0; i < BOARD_WIDTH; ++i) BOARD_WIDTH 371 modules/games/gui_tetris.c setMatrixCells(&game->map[0][0], BOARD_WIDTH, BOARD_HEIGHT, EMPTY_CELL); BOARD_WIDTH 375 modules/games/gui_tetris.c game->fallingBlock.x = (BOARD_WIDTH - game->fallingBlock.size) / 2; BOARD_WIDTH 458 modules/games/gui_tetris.c if ((game->fallingBlock.x + i < 0) || (game->fallingBlock.x + i >= BOARD_WIDTH) || (game->fallingBlock.y + j >= BOARD_HEIGHT)) BOARD_WIDTH 498 modules/games/gui_tetris.c if ((newx + i < 0) || (newx + i >= BOARD_WIDTH) || (newy + j >= BOARD_HEIGHT)) BOARD_WIDTH 588 modules/games/gui_tetris.c for (i = 0; i < BOARD_WIDTH; ++i) BOARD_WIDTH 600 modules/games/gui_tetris.c for (x = 0; x < BOARD_WIDTH; ++x) BOARD_WIDTH 633 modules/games/gui_tetris.c game->fallingBlock.x = (BOARD_WIDTH - game->fallingBlock.size) / 2; BOARD_WIDTH 770 modules/games/gui_tetris.c draw_rectangle(camera_screen.disp_left + BOARD_X - 1, BOARD_Y - 1, camera_screen.disp_left + BOARD_WIDTH * TILE_SIZE + TILE_SIZE, BOARD_HEIGHT * TILE_SIZE + TILE_SIZE, MAKE_COLOR(TETRIS_COLOR_TEXT, TETRIS_COLOR_TEXT), RECT_BORDER1);