BOARD_HEIGHT 87 modules/games/gui_tetris.c int map[BOARD_WIDTH][BOARD_HEIGHT]; BOARD_HEIGHT 141 modules/games/gui_tetris.c int tmp[BOARD_WIDTH][BOARD_HEIGHT]; BOARD_HEIGHT 142 modules/games/gui_tetris.c int tmp2[BOARD_WIDTH][BOARD_HEIGHT]; BOARD_HEIGHT 151 modules/games/gui_tetris.c for (j = 0; j < BOARD_HEIGHT; ++j) BOARD_HEIGHT 189 modules/games/gui_tetris.c for (j = 0; j < BOARD_HEIGHT; ++j) BOARD_HEIGHT 211 modules/games/gui_tetris.c for (j = 0; j < BOARD_HEIGHT; ++j) BOARD_HEIGHT 371 modules/games/gui_tetris.c setMatrixCells(&game->map[0][0], BOARD_WIDTH, BOARD_HEIGHT, EMPTY_CELL); BOARD_HEIGHT 458 modules/games/gui_tetris.c if ((game->fallingBlock.x + i < 0) || (game->fallingBlock.x + i >= BOARD_WIDTH) || (game->fallingBlock.y + j >= BOARD_HEIGHT)) BOARD_HEIGHT 498 modules/games/gui_tetris.c if ((newx + i < 0) || (newx + i >= BOARD_WIDTH) || (newy + j >= BOARD_HEIGHT)) BOARD_HEIGHT 585 modules/games/gui_tetris.c for (j = 1; j < BOARD_HEIGHT; ++j) BOARD_HEIGHT 767 modules/games/gui_tetris.c tile_size = camera_screen.height / (BOARD_HEIGHT+2); BOARD_HEIGHT 770 modules/games/gui_tetris.c draw_rectangle(camera_screen.disp_left + BOARD_X - 1, BOARD_Y - 1, camera_screen.disp_left + BOARD_WIDTH * TILE_SIZE + TILE_SIZE, BOARD_HEIGHT * TILE_SIZE + TILE_SIZE, MAKE_COLOR(TETRIS_COLOR_TEXT, TETRIS_COLOR_TEXT), RECT_BORDER1);