BOARD_HEIGHT       87 modules/games/gui_tetris.c     int map[BOARD_WIDTH][BOARD_HEIGHT];
BOARD_HEIGHT      141 modules/games/gui_tetris.c int tmp[BOARD_WIDTH][BOARD_HEIGHT];
BOARD_HEIGHT      142 modules/games/gui_tetris.c int tmp2[BOARD_WIDTH][BOARD_HEIGHT];
BOARD_HEIGHT      151 modules/games/gui_tetris.c         for (j = 0; j < BOARD_HEIGHT; ++j)
BOARD_HEIGHT      189 modules/games/gui_tetris.c         for (j = 0; j < BOARD_HEIGHT; ++j)
BOARD_HEIGHT      211 modules/games/gui_tetris.c         for (j = 0; j < BOARD_HEIGHT; ++j)
BOARD_HEIGHT      371 modules/games/gui_tetris.c     setMatrixCells(&game->map[0][0], BOARD_WIDTH, BOARD_HEIGHT, EMPTY_CELL);
BOARD_HEIGHT      458 modules/games/gui_tetris.c                 if ((game->fallingBlock.x + i < 0) || (game->fallingBlock.x + i >= BOARD_WIDTH) || (game->fallingBlock.y + j >= BOARD_HEIGHT))
BOARD_HEIGHT      498 modules/games/gui_tetris.c                 if ((newx + i < 0) || (newx + i >= BOARD_WIDTH) || (newy + j >= BOARD_HEIGHT))
BOARD_HEIGHT      585 modules/games/gui_tetris.c                 for (j = 1; j < BOARD_HEIGHT; ++j)
BOARD_HEIGHT      767 modules/games/gui_tetris.c     tile_size = camera_screen.height / (BOARD_HEIGHT+2);
BOARD_HEIGHT      770 modules/games/gui_tetris.c     draw_rectangle(camera_screen.disp_left + BOARD_X - 1, BOARD_Y - 1, camera_screen.disp_left + BOARD_WIDTH * TILE_SIZE + TILE_SIZE, BOARD_HEIGHT * TILE_SIZE + TILE_SIZE, MAKE_COLOR(TETRIS_COLOR_TEXT, TETRIS_COLOR_TEXT), RECT_BORDER1);