screen_rotated 47 platform/a610/main.c int screen_rotated(void) { screen_rotated 41 platform/a620/main.c int screen_rotated(void) { screen_rotated 40 platform/a630/main.c int screen_rotated(void) { screen_rotated 40 platform/a640/main.c int screen_rotated(void) { screen_rotated 57 platform/a650/main.c int screen_rotated(void) { screen_rotated 172 platform/g11/shooting.c int screen_rotated(void) screen_rotated 33 platform/g12/main.c int screen_rotated(void) { screen_rotated 33 platform/g1x/main.c int screen_rotated(void) { screen_rotated 67 platform/g5x/main.c int screen_rotated(void) { screen_rotated 231 platform/s2is/main.c int screen_rotated(void) { screen_rotated 62 platform/s3is/main.c int screen_rotated(void) { screen_rotated 35 platform/s5is/main.c int screen_rotated(void) { screen_rotated 34 platform/sx1/main.c int screen_rotated(void) { screen_rotated 34 platform/sx10/main.c int screen_rotated(void) { screen_rotated 34 platform/sx20/main.c int screen_rotated(void) { screen_rotated 33 platform/sx30/main.c int screen_rotated(void) { screen_rotated 33 platform/sx40hs/main.c int screen_rotated(void) { screen_rotated 33 platform/sx50hs/main.c int screen_rotated(void) { screen_rotated 30 platform/sx60hs/main.c int screen_rotated(void) { screen_rotated 82 platform/tx1/main.c int screen_rotated(void) {