screen_rotated     47 platform/a610/main.c int screen_rotated(void) {
screen_rotated     41 platform/a620/main.c int screen_rotated(void) {
screen_rotated     40 platform/a630/main.c int screen_rotated(void) {
screen_rotated     40 platform/a640/main.c int screen_rotated(void) {
screen_rotated     57 platform/a650/main.c int screen_rotated(void) {
screen_rotated    172 platform/g11/shooting.c int screen_rotated(void)
screen_rotated     33 platform/g12/main.c int screen_rotated(void) {
screen_rotated     33 platform/g1x/main.c int screen_rotated(void) {
screen_rotated     69 platform/g5x/main.c int screen_rotated(void) {
screen_rotated    229 platform/s2is/main.c int screen_rotated(void) {
screen_rotated     62 platform/s3is/main.c int screen_rotated(void) {
screen_rotated     35 platform/s5is/main.c int screen_rotated(void) {
screen_rotated     34 platform/sx1/main.c int screen_rotated(void) {
screen_rotated     34 platform/sx10/main.c int screen_rotated(void) {
screen_rotated     34 platform/sx20/main.c int screen_rotated(void) {
screen_rotated     33 platform/sx30/main.c int screen_rotated(void) {
screen_rotated     33 platform/sx40hs/main.c int screen_rotated(void) {
screen_rotated     33 platform/sx50hs/main.c int screen_rotated(void) {
screen_rotated     30 platform/sx60hs/main.c int screen_rotated(void) {
screen_rotated     82 platform/tx1/main.c int screen_rotated(void) {