PROPCASE_AE_LOCK   14 include/propset10.h #define PROPCASE_AE_LOCK                         3          // 0 = AE not locked, 1 = AE locked
PROPCASE_AE_LOCK   14 include/propset11.h #define PROPCASE_AE_LOCK                         3          //? 0 = AE not locked, 1 = AE locked
PROPCASE_AE_LOCK   14 include/propset12.h #define PROPCASE_AE_LOCK                      3 // [sx730: cam]
PROPCASE_AE_LOCK   13 include/propset13.h #define PROPCASE_AE_LOCK                         3          // 0 = AE not locked, 1 = AE locked
PROPCASE_AE_LOCK   55 include/propset2.h #define PROPCASE_AE_LOCK                    3       //G10 0 = AE not locked, 1 = AE locked
PROPCASE_AE_LOCK   48 include/propset4.h #define PROPCASE_AE_LOCK                         3       // 0 = AE not locked, 1 = AE locked
PROPCASE_AE_LOCK   11 include/propset5.h #define PROPCASE_AE_LOCK                         3          // 0 = AE not locked, 1 = AE locked
PROPCASE_AE_LOCK   11 include/propset6.h #define PROPCASE_AE_LOCK                         3          // 0 = AE not locked, 1 = AE locked
PROPCASE_AE_LOCK   11 include/propset7.h #define PROPCASE_AE_LOCK                         3          // 0 = AE not locked, 1 = AE locked
PROPCASE_AE_LOCK   11 include/propset8.h #define PROPCASE_AE_LOCK                         3          // 0 = AE not locked, 1 = AE locked-----blackhole
PROPCASE_AE_LOCK   11 include/propset9.h #define PROPCASE_AE_LOCK                         3          // 0 = AE not locked, 1 = AE locked